Macromedia Flash Player 6 plug-in required.
Your browser may freeze while the fractal tree is being generated.
Simply wait for the process to finish. Right-click to zoom in.




Ordered Chaos:
Flash Mutating Fractal Engine v.030411
[reload the page to generate a new fractal tree]

This early engine generates a fractal tree using recursion and the Flash MX Drawing API.

A mutation factor adds subtle changes to the rate of decay of each branching iteration, thus making each sub-tree unique. The mutation rate has been toned down in this version, as early experiments that involved tinkering with the "genes" controlling the mutation factor resulted in occasional disaster: excessive mutations would cause sub-trees to grow out of control instead of decaying, and the system would go down.

Though the probability of such occurring has been greatly reduced, it will still happen on occasion. Flash MX should warn you if this happens, and you can simply abort the script to view how much of the fractal has been generated.

Might this not be a warning to geneticists who tinker with the very code that determines how living systems will grow and evolve? Though things may seem simple at lower levels, during subsequent iterations, unforseen events may result.

After all, complex life forms and systems are essentially fractals: using "simple" instructions, one cell divides into two, and with subsequent iterations, complexity arises. If Stephen Wolfram's theory is right, even all of existence may have been generated using simple instructions that have been reiterated ad infinitum.

[back to the main page]


©2002-2018 Back to Home Page